Dependencies

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๐Ÿ‘จโ€๐Ÿ’ผ Our users wanted to be able to control vanilla-tilt a bit. Some of them like the speed and glare to look different. So Kellie ๐Ÿงโ€โ™‚๏ธ added a form that will allow them to control those values. This is working great, but something we noticed is the tilt effect is getting reset whenever you click the count button!
๐Ÿฆ‰ The reason this happens is because the ref callback is called every time the component is rendered (and the cleanup runs between renders). So we're re-initializing the tilt effect on every render.
๐Ÿ‘จโ€๐Ÿ’ผ This is inefficient and it's a jarring experience if the user clicks on the corner of the count button. We want the effect to only re-initialize when the options change.
The trick is we want the effect to re-initialize when the vanillaTiltOptions change, but nothing else. So we can use useEffect to do that:
useEffect(
	() => {
		// set up stuff
		return function cleanup() {
			// clean up stuff
		}
	},
	// depend on stuff:
	[],
)
๐Ÿฆ‰ React needs to know when it needs to run your effect callback function again. We do this using the dependency array which is the second argument to useEffect. Whenever values in that array changes, React will call the returned cleanup function and then invoke the effect callback again.
By default, if you don't provide a second argument, useEffect runs after every render (similar to what we're currently experiencing with the ref callback). While this is probably the right default for correctness, it's far from optimal in most useEffect cases. If you're not careful, it's easy to end up with infinite loops (imagine if you're calling setState in the effect which triggers another render, which calls the effect, which calls setState and so on).
๐Ÿ‘จโ€๐Ÿ’ผ So what we need to do in this step is move our ref callback stuff to useEffect, create a useRef so we can access the DOM node in the useEffect callback, and let React know that our effect callback depends on the vanillaTiltOptions the user is providing. Let's do that by passing the vanillaTiltOptions in the dependency array.
You'll notice an issue when you've finished this step. If you click the button to increment the count, the tilt effect is still reset! We'll fix this in the next step.

Please set the playground first

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