setState callback

Loading "Setstate Callback"
πŸ‘¨β€πŸ’Ό Our users want to play tic-tac-toe.
If you've gone through React's official tutorial, this was originally lifted from that.
You're going to need some managed state and some derived state. Remember from exercise 1:
  • Managed State: State that you need to explicitly manage
  • Derived State: State that you can calculate based on other state
squares is the managed state and it's the state of the board in a single-dimensional array:
[
  'X', 'O', 'X',
  'X', 'O', 'O',
  'X', 'X', 'O'
]
This will start out as an empty array because it's the start of the game.
nextValue will be either the string X or O and is derived state which you can determine based on the value of squares. We can determine whose turn it is based on how many "X" and "O" squares there are. We've written this out for you in a calculateNextValue function in the tic-tac-toe-utils.tsx file.
winner will be either the string X or O and is derived state which can also be determined based on the value of squares and we've provided a calculateWinner function you can use to get that value.
If you want to try this exercise on beast mode then you can ignore calculateNextValue and calculateWinner and write your own version of those utilities.
Another important thing you'll need to do for this step of the exercise is to use the callback version of setState to ensure that the state is updated correctly. This is because the state is updated based on the previous state and you want to make sure that you're always using the most up-to-date state.
setCount(currentCount => {
	return currentCount + 1
})
Finally, something you need to know about state in React is it's important that you not mutate state directly. So instead of setting squares[0] = 'X' you will need to make a copy of the array with the modifications, for example, using with:
const newSquares = squares.with(index, 'X')
The emoji should guide you well! Enjoy the exercise!
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